Colonial Trooper¶
[!quote] "Scrap rifle, salvaged sidearm, and a planet that wants me gone. Standard kit."
The backbone of the Colony roster — a colonist under arms, not a career soldier. The unit that best shows the salvage progression: they start with what humanity brought and become what humanity finds.
Role¶
Frontline generalist — holds ground, screens specialists, and carries the tutorial. Draws entirely on the Colony's grounded doctrine at first: kinetic weapons, cover, and grit.
Fiction-driven kit¶
Design intent
The Trooper should feel like a person, not a super-soldier — improvising, salvaging, and visibly upgrading over the campaign. Their gear is a running progress bar of the whole story.
| Ability | Fiction | Design note (numbers live in your combat data) |
|---|---|---|
| Kinetic rifle | Colony-made, reliable, unglamorous | Baseline ranged attack |
| Field salvage | Strip a downed Custodian for parts | Unlocks/loads exotic gear mid-campaign |
| Dig in | Colonist reflex — build cover from anything | Deployable cover / entrench |
| Salvaged sidearm (unlock) | A recovered Progenitor blaster | First taste of the exotic tier |
[!note] As the campaign advances, the Trooper's loadout slots fill with salvaged tech — blasters, a cloak field, a teleport beacon. The chassis stays human; the tools become the makers'.