The Colony¶
Humanity on Nandana — the survivors of the colony ship Odyssey, and the faction the player commands.
[!quote] "We didn't cross the dark to die on the beach. We build, we hold, we learn what this place is. In that order." — Administrator Idris Vale
Origin: the Cradle (dying Earth) · Vessel: the Odyssey · Founded on Nandana: 0 AL
Who they are¶
Not soldiers by trade — a colony. Engineers, farmers, medics, and a thin cadre of security who expected to guard against weather and wildlife, not a machine host and a crusading alien fleet. Their strength is adaptation: they scavenge, retrofit, and improvise, turning a one-way ship into a foothold and salvaged Custodian parts into weapons.
The Odyssey¶
A one-way generation vessel — habitat, factory, and ark in one, and far too vast to ever land. It holds a slow orbit above Nandana, grounded in the only sense left to it: the crossing burned the last of its fuel, so it can neither descend nor depart. Stranded overhead, it is the colony's central base — the orbital ark its people live in — and, once the colony salvages and mounts a Progenitor gate in its spine, the anchor every teleport raid hangs from. There is no return trip: the Cradle is spent, and the Odyssey will never fly again. Everything the colony has, it has here.
On the board¶
| Trait | Effect in play |
|---|---|
| Grounded arsenal | Kinetic weapons, scrap walkers, jumpjets, deployable turrets, scanners |
| Amphibious doctrine | The war begins at the waterline — landers, beachheads, coastal assaults |
| Salvage progression | Recovered Progenitor tech unlocks blasters, blades, cloak, teleport over the campaign |
| Teleport raids | Squads deploy from the orbiting Odyssey through a salvaged gate on a timed link — the Tether |
| Cold-sleep reserve | Most of humanity crossed asleep; wake the crew over time, one chosen candidate per new berth |
| Weakness | Few in number, no reinforcements from home — every colonist lost is gone for good |
No going back
The defining pressure on the Colony is finality. They cannot retreat, resupply from Earth, or lose Nandana and try elsewhere. This is the only world there is — which is exactly why they will do terrible, necessary things to keep it.
Key figures¶
- Administrator Idris Vale — leader of the landing and the colony's hard conscience.