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The Colony

Humanity on Nandana — the survivors of the colony ship Odyssey, and the faction the player commands.

[!quote] "We didn't cross the dark to die on the beach. We build, we hold, we learn what this place is. In that order." — Administrator Idris Vale

Origin: the Cradle (dying Earth) · Vessel: the Odyssey · Founded on Nandana: 0 AL

Who they are

Not soldiers by trade — a colony. Engineers, farmers, medics, and a thin cadre of security who expected to guard against weather and wildlife, not a machine host and a crusading alien fleet. Their strength is adaptation: they scavenge, retrofit, and improvise, turning a one-way ship into a foothold and salvaged Custodian parts into weapons.

The Odyssey

A one-way generation vessel — habitat, factory, and ark in one, and far too vast to ever land. It holds a slow orbit above Nandana, grounded in the only sense left to it: the crossing burned the last of its fuel, so it can neither descend nor depart. Stranded overhead, it is the colony's central base — the orbital ark its people live in — and, once the colony salvages and mounts a Progenitor gate in its spine, the anchor every teleport raid hangs from. There is no return trip: the Cradle is spent, and the Odyssey will never fly again. Everything the colony has, it has here.

On the board

Trait Effect in play
Grounded arsenal Kinetic weapons, scrap walkers, jumpjets, deployable turrets, scanners
Amphibious doctrine The war begins at the waterline — landers, beachheads, coastal assaults
Salvage progression Recovered Progenitor tech unlocks blasters, blades, cloak, teleport over the campaign
Teleport raids Squads deploy from the orbiting Odyssey through a salvaged gate on a timed link — the Tether
Cold-sleep reserve Most of humanity crossed asleep; wake the crew over time, one chosen candidate per new berth
Weakness Few in number, no reinforcements from home — every colonist lost is gone for good

No going back

The defining pressure on the Colony is finality. They cannot retreat, resupply from Earth, or lose Nandana and try elsewhere. This is the only world there is — which is exactly why they will do terrible, necessary things to keep it.

Key figures

See also